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The memo of 10.000 words by Hiroshi Matsuyama - Behind the Scene and creation of .hack (.hack//ARCHIVE 03 IMOQ TRANSLATION)

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The Memo of 10.000 words by Hiroshi Matsuyama Please read this before you start reading: This is a medium-translation level, which is not a much higher standard level than how it was translated, especially how this translation uses translators and adds a few edits to match English viewers' understanding, but hoping this would help viewers to understand what contents and information based on it mean. If any translator is willing to help me with corrections I would be glad and appreciate their contribution and their help. Disclaimer: The following article is a non-profit fan translation, all .hack title series are owned by CyberConnect 2 and Bandai Namco Entertainment, please buy .hack//ARCHIVE 03 (.hack//) Official Complete Documentation Setting and support the official release. You can buy it on Amazon or any online store. "In commemorates for 20th Anniversary of .hack series  on  June 20, 2022" "This 10.000 Memo by Hiroshi Matsuyama contains behind scene developme

Who is your favorite character in ".hack // Link"? (.hack//ARCHIVE 04 TRANSLATION)

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  Please read this before you start reading: This is a low to medium-translation level, which is not much higher standard level than how it was translated, especially how this translation uses translators and adds few edits to match English viewers' understanding, but hoping this would help viewers to understand what contents and information based on it means. If any translator is willing to help me for corrections I would be glad and appreciate their contribution and their help. Disclaimer: The following this article is a non-profit fan-translation, all .hack title series, including .hack//Link is owned by CyberConnect 2 and Bandai Namco Entertainment, please buy .hack//ARCHIVE 04 (.hack//Link) Official Complete Documentation Setting and support the official release on CC2 Store Page. Here are some stories about "favorite characters" that were the topic of the interview. Matsuyama: Speaking of new characters, I like the people in Schicksal , with Fluegel being my favo

Hiroshi Matsuyama x Hiroto Niizato DIALOGUE [.hack//ARCHIVE 04 TRANSLATION]

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  Please read this before you start reading: This is a low to medium-translation level, which is not much higher standard level than how it was translated, especially how this translation uses translators and adds few edits to match English viewers' understanding, but hoping this would help viewers to understand what contents and information based on it means. If any translator is willing to help me for corrections I would be glad and appreciate their contribution and their help. Disclaimer: The following this article is a non-profit fan-translation, all .hack title series, including .hack//Link is owned by CyberConnect 2 and Bandai Namco Entertainment, please buy .hack//ARCHIVE 04 (.hack//Link) Official Complete Documentation Setting and support the official release on CC2 Store Page. It has been a year since the release of ".hack // Link". A nostalgic conversation between Hiroshi Matsuyama, director of the game at the time, and Hiroto Niizato, planning director, has ju

.hack//Link: BACKLOT [.hack//Archive 04 TRANSLATION]

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Please read this before you start reading: This is a low to medium-translation level, which is not much higher standard level than how it was translated, especially how this translation using a translator and adds few edits to match English viewers' understanding, but hoping this would help viewers to understand what contents and information based on it means. If any translator is willing to help me for corrections I would be glad and appreciate their contribution and their help. Disclaimer: The following is a non-profit fan-translation, all .hack title series, including .hack//Link is owned by CyberConnect 2 and Bandai Namco Entertainment, please buy .hack//Archive 04 -.hack//Link- official documentation setting and support the official release on CC2 Store Page. WARNING: IT CONTAINS A MAJOR SPOILERS FROM .hack//Link This is the first time that we have published a plot document that tells the story of each character from a different point of view, right up to the start of the mai

My wishlist for the remake version of .hack//Link and what it needs to change.

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"MAJOR SPOILERS ALERT!!" Disclaimer: I do not own .hack franchise, it was owned by Bandai Namco Entertainment and CyberConnect 2. These articles are entirely my opinions so there's no any involvements related, and if someone are not much comfortable with certain words, I write on this article please contact me and I would delete or change it as part of your request, that includes if you want me to add something in this article. .hack//Link is the direct-sequel to the .hack//G.U. series which is also part of the beginning of 3rd Season Project released back in 2010 for PlayStation Portables.   The game focuses on the main protagonist, Tokio Kuryuu who has a passionate love for the Video Games but never played the latest release of The World R:X , but that despair until the mysterious beautiful girl, Saika Amagi transferring to Tokio’s classroom, whom had a same similarity appearance to the princess from his dream. She using the Black Copy Disc to transporting Tokio in